Cut Hex Features 1
Introduction
Below are three locations I've cut out of my upcoming module, At the Base of Blue Mountain. I've been in the process of looking over what Ive written in the last few months and cutting down on things significantly and, while I don't think these fit with what I'm trying to do anymore, I figure someone might use them or come up with something interesting around them. If you do, let me know! I’d love to hear about it.
Location One: Crystal Wolf Canyon
Harsh terrain here funnels travelers from the coast through this narrow canyon, barely wide enough to fit a laden cart through. A series of small ledges high above the canyon floor provide ambush points for Crystal Wolves.
Crystal Wolves (HD 1, as leather, 1d6 + 1 claw, else as Wolf) are sneaky, crystalline wolves with wings like dragonflies. Their quartz-like skin is unaffected by sword and spear blows, and their hypodermic claws leave gashes in even the thickest armor. After hunting, they use their claws to suck blood into their bodies which dyes them a light pink. Their claws can be knapped into potent magical arrowheads, and Pink Crystal Quartz of high quality (harvested as soon as possible after imbibing) is highly valuable among nearby folk.
Location Two: The Green Looking Glass
Buried atop a defensible hill like a cannula in a cow is a steel ribcage encased in green glass far too thick to shatter. Inside the glass, visions come to the viewer like bubbles on soda, ten thousand sensory microcosms and the compound of every insect in a 10 mile radius. At first, these visions are overwhelming, but after 1d6 + 2 days of careful exposure it becomes possible to comfortably and efficiently parse the information presented.
This is not a subtle endeavor. Halfway through the study, the hill will began to glow at night. Once someone has mastered the Looking Glass, the hill will continue to glow for as long as that person remains alive. There are many who would see the Green Looking Glass dim forever. They will not refrain from violence to do so.
Location Three: A Tower Rubble, Wooded
A grove of aspen trees surround the battered ruins of an old wizard tower. There are saplings growing amidst the jet black stones. Sufficient rummmaging through the rubble (1d3 hours) will eventually reveal a human skeleton shaped from still-living aspen branches and an anatomically correct wooden heart. They are both warm to the touch.
The wind will always blow from north to south (or against local wind patterns) when the party leaves the grove.