Players: Séamus, Katt, spookyrusty
Tag: #play_report
Date of Game: 4-10-2025
Session: 1st, Mostly just Shooting the Shit
Dramatis Personae
- Kyriil Dronko, played by Mr. Mann
- Sweden Sauer, played by Spookyrusty
- Gwynyvar Maclellan, played by Katt
- Narrated by Séamus
The Story
We start in the Boathole, a legendary alehouse in the city of Rayma. Our fixer, Meryn, offers us a job for 6,000cr a couple of days walk south. Gwynyvar, unhappy with that sum for such a vague job, bargains her way up to 8,000cr. Meryn's a bit tight-lipped about the whole affair; Apparently, there's an Artifact in some ruins the forests to the south that some rich folk want us to grab.
After a quick shopping spree, we set out to the forests in the south to track down these ruins!
Sometime late afternoon we hit the treeline and start to do a more thorough search of the area we're traveling. I'm pretty certain at this point that Meryn's directions are pretty shoddy, but some regional knowledge on Kyriil's part tells us that there are a few larger ruins to the rest. So off we go!
Eventually, we find a large ruins in the distance due southwest. It's getting night by this point, so we set up camp and have a peaceful night under the trees and stars.
The next morning, we arrive at the ruins discovered yesterday evening. The structure is big and brutalist, a dual tower configuration with a small connecting building in between the two towers. A single rusted door, locked, sits in between these two tower-ruins. Gwynyvar listens at the door and doesn't hear anything, so she fires up her laser cutter and cuts through the lock.
The door swings open and into darkness. The floor is covered in plant matter and dirt near the entrance, and the room at large appears to be some sort of antechamber. There are 3 passageways in front of us, we elect to take the east passageway and travel through a small corridor before opening into another room full of stainless steel cutting implements reminiscent of a slaughterhouse.
From the slaughterhouse room, there is a door on the eastern side of the southern wall and another passageway that heads west. The door on the eastern side of the room appears stuck.
We proceed down the unexplored passageway and open into a storage room. The storage room connects back to the Anteroom. Gwynyvar searches the detritus of the storeroom and finds some valuable circuitry. While this is happening, Gwynyvar disturbs a nest of creatures, translucent wiry ghoul-like creatures that bristle and intimidate us out of the room.
We head back into the slaughterhouse room and Kyriil is able to hack open the stuck door to the southeast using his cyberdeck. We enter into a flooded room with three pillars of water getting sucked up into the ceiling. There are trellises with dead plant matter and LED lights illuminating the walls here. As we're pushing our way through the pillars of water, Sweden gets drawn into one of the water pillars. Kyriil, being a master wrestler, easily yanks Sweden up and out of the pillar of water. Beyond the pillars, on the western wall of the room, is a closed door.
Gwynyvar, wisely, listens at the door and hears labored breathing on the other side. We decide to go for a quiet entry, Gwynyvar on point, Kyriil close behind, and Sweden on door and light duty. We open up into a hallway with three unaware humanoid figures. In a moment of American pride, we open up with our ranged weapons and quickly mow two of them down. The survivor turns and sees the face of its killers before being shot down.
Down the hallway on the left is a large blast door. Across from it is a vent, which, after some investigation, leads to a small room with a Drifter's Cache. The contents of the cache:
- A Precision Rifle
- Cloak
- 1d6 Med Patches
Another vent on the other side of the room leads back into the store room we came across before.
A severe storm of Discord-Serverissues suddenly paused our tale for approximately 7 days of real life. So it goes!