Picking up where we left up with the same group, we start in the antechamber room and head south, entering an L-shaped room with a large nest in the corner. Our setting knowledge tells us that this is a Grek nest, a large pest common enough in large cities to warrant exterminators.
After some debate, we decide to leave well enough alone and go open the blast door. We check it first, then open it all the way and enter.
The whole room is bathed in golden light and overgrown plants. There are a few artificial light generators, still functional despite the years. Like a greenhouse! After some exploring, we find a service door which leads to a ladder. I love ladders, so down we go!
The second floor begins with a small waiting room with a door and a passageway. We take the door and come into a computer lab with strange humanoid figures with one eye, pale skin, and oversized heads (Thinking Adventurers, if I've ever heard of them). They're chill though, so we mosey on by and head into a hallway on the far end of the room.
We enter a small room at the north end of the hallway full of ossified honeycomb and dead bees (like a carpet). A single corpse(?) is sealed in a hexagonal niche and entombed in royal jelly. We decide to check out some of the other doors in the room, breaking into someone's camp? There are 3 sleeping bags and some lanterns, which we promptly loot. A more thorough search of the room reveals a wireless communication set and a sick bedroll. Looting completed, we return to the bee room and open up the bee locker with a laser cutter, revealing the decaying corpse of a Thinking Adventurer. We perform a field autopsy and search the room at the same time, revealing a hunk of plasteel in the stomach of the Thinking Adventurer and an SMG with a smart attachment embedded in the honeycomb.
Emboldened by our new arms, Sweden kicks down a door in the bee room to reveal a swarm of butterflies in an apiary. Four humanoid figures kneel in prayer(?) in a semicircle. So anyway, we start blasting. Three go down in our surprise round, the last charges Sweden and knocks them to the ground with a few swipes of its claws. The other two decree this creature to be dead with a hail of bullets. Sweden gets picked back up with the application of some Deus Ex Branded medical patches. Deus Ex: Don't forget to write them down on your inventory!
We explore a bit more after merking the nerds, discovering a computer bank and a service elevator which descends deeper into the complex...