The Foot of Blue Mountain

Players: Séamus, Katt, CK, Feir Tag: #play_report Date of Game: 09-18-2025 Session: 5th, Wherein we start our musical career

Dramatis Personae

The Story

We start the session off by starting a band. Sepsis, a new friend, cajoled Hylock and Kyriil into starting a sick noise band in the center of Rayma. We use Sepsis's oracle drone to create a drum track and Kyriil lights 2 flares with which to inspire a mosh pit punctuated by Hylock's Space Saxophone and Sepsis's death whistle. The concert gives us 90cr in tips and donations as well as a roadie named Jimbro (a level 1 Sentinel), and we use that alongside some of the credits gained last session to procure 5 bags of space cocaine from the same merchant Kyriil sold his spellbook to in the previous session. Hell yeah.

We start off the next day after doing some shopping and rumor-mongering, where we discover that the atmosphere processor nearby (about a 3 hour walk from Rayma) has been malfunctioning lately. This does not bode well long term for the city of Rayma, so we head up to the processor to take a look. Sepsis has some mechanical proficiency, Hylock has some skill with tech, and Kyriil has some basic construction experience; sounds like a fixup crew if I've ever heard of one.

Along the way to the processor we discover two Sons of Helios, skulking around the outskirts. We're four strong at this point, so they've got a snowball's chance in hell of actually challenging our travel and we pass amicably.

The area around the processor is incredibly wet, a byproduct of the atmosphere processor, and travel into it is difficult and slow. After a squelchy sojourn, we head into the processor and come face to face with 7 Rustbearers. From the Decree Sourcebook:

They believe the post-human diaspora should vanish like their ancestors in a total return to nature. Guided by a small inner circle of scholars and philosophers, engaged in a fanatical struggle to rid the system of all technology that does not further their cause.

They're here to guard the processor as it decays, gradually breaking down and eventually killing everyone in the region. We decide to bluff our way past these people and, after a quick impromptu death whistle concert, make our way to a cargo elevator on the other side of the room. This elevator makes it about halfway up the processor before it breaks down and we're forced to take the ladder up the rest of the way.

We make it into a diagnostics room and repair the also-broken diagnostics computer to discover that there's an obstruction on the outside of the processor that will cause a critical systems failure in 7 days time. Sending an oracle drone (Sepsis has named his "Sheena") to take some grainy-ass photos of the obstruction reveals a large fungal growth full of humanoid figures. Yikes!

Thankfully, we have a plan in the form of a flare gun and a bunch of swarm grenades (the idea being the heat signature from the flare would be more than hot enough to trigger all the swarm grenades onto it. We set up a gun nest in the diagnostics room to watch the emergency ladder (to guard from any nosy Rustbearers) and Sepsis heads out onto the catwalk beneath the fungal mass our plan.

Due to the poor camera quality of Sheena, we missed the humanoid guarding the fungal colony. Thankfully, the noisiness of being a few hundred feet off the ground during an artificial rainstorm is more than enough to cover Sepsis's sound, and he calls out Kyriil for some ambush action.

The ambush is successful and the humanoid goes tumbling off the edge of the catwalk and onto the wet ground below the processor. We contemplate dropping a swarm grenade onto the Rustbearers below who come out to investigate, but decide that it is ultimately not worth the risk.

We turn our attention back to the fungal colony and talk through a few different ways to take it out until the end of session. The prevailing plan is to use some of Jimbro's vials of acid (the melty kind, not the ego death kind) to dissolve the fungus off of the equipment.